package com.darwin.darwinIsometric.core
{
	import flash.geom.Vector3D;

	public class Point3D extends Vector3D
	{
//		public var x:Number;
//		public var y:Number;
//		public var z:Number;
		
		public function Point3D(x:Number = 0, y:Number = 0, z:Number = 0)
		{
			this.x = x;
			this.y = y;
			this.z = z;
		}
		
//		public function toString():String
//		{
//			return "x:" + x + ",y:" + y +",z:" + z;
//		}
		
		
	}
}